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Old Feb 18, 2011, 06:56 PM // 18:56   #341
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Quote:
Originally Posted by LordDragon View Post
It killed BUH's affect on the spirits. Just tested it.
Confirmed that was the first thing I tested.
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Old Feb 18, 2011, 06:57 PM // 18:57   #342
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Originally Posted by LordDragon View Post
It killed BUH's affect on the spirits. Just tested it.
i hope it didnt kill it for summons. :O
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Old Feb 18, 2011, 06:58 PM // 18:58   #343
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Damn! At least I got some fun while it lasted and lots of Obby Shards (9 in one Fow /o)
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Old Feb 18, 2011, 07:00 PM // 19:00   #344
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And another update. i wonder if today will be renamed update day. xD
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Old Feb 18, 2011, 07:07 PM // 19:07   #345
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Opening post: Wall of tehhhhhxt....

I think I'll just log on and play my Derv and read all that stuff later.
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Old Feb 18, 2011, 07:11 PM // 19:11   #346
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Originally Posted by Next Top Runner View Post
Pious Haste got hit hard...only does 25% movement speed unless an enchant gets removed in which case it does 50% movement speed..for a very short time.

Dervs can still have permanent 33% running speed with high mysticism, Extend Enchantments, and Whirling Charge. You can also throw Dash in the mix if you wanted...but it would take up an extra skill slot which could be used for something else.

Very major update for Dervish runners.
You have no clue about this metagame. You have no idea what is occurring in GW.

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Originally Posted by DokkyDok View Post
So...uh...What am I supposed to run on my ranger now?
Us Rangers got royally screwed. Thank god I completed all the content on my Ranger years ago.

We no longer have a viable physical damage build for PvE.
Barrage is lackluster in quality.

I think Rangers now surpass Eles as the worst class in the game...
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Old Feb 18, 2011, 07:25 PM // 19:25   #347
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WTB a brain for anet. please dont do more updates if you cant do it without making people dc. just standin in a empty dc made me dc i came back then fl dc'd. ugh
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Old Feb 18, 2011, 07:34 PM // 19:34   #348
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Originally Posted by Bassma View Post
I see nothing wrong with the way Heart of Fury is going to work. After the initial adrinilin gain if you can't get 4 strikes of adrinilin in 12 seconds then you don't need to be playing this game.
Primal Rage is widely accepted as being one of the most poorly thought-out skill buffs ever, and all of a sudden we have like four new ways of replicating its effect that don't require you to stop for aftercast (Heart of Fury + any IMS flash enchantment, Onslaught).
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Old Feb 18, 2011, 07:56 PM // 19:56   #349
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Default Change in wording of /death

"/deaths now reads "You have died X times and gained experience since death."
That is how /death now reads according to wiki.
Anyone think this might possibly mean a change to survivor title?
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Old Feb 18, 2011, 08:00 PM // 20:00   #350
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thought i would love for my girls who did to get the title it wouldnt be fair. lots of us worked hard to get it and if this is what its for i say boo.
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Old Feb 18, 2011, 08:02 PM // 20:02   #351
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Good god, they can fix Onslaught if it's a problem.

You'd think that after changing just about all the Derv skills, they'd all be perfect?

Give them 6 months to iron flat the issues that will arise and to refine the product we received.
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Old Feb 18, 2011, 08:07 PM // 20:07   #352
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hmm....important part of my Melonni hero build was Wounding Strike and Faithfull Intervention. That enchantment should not be removed.
I am still leaning towards a build that does not remove enchantments, so all those skills that remove them...crap.

Wounding Strike is crap now on a Hero at least, becos of the low recharge time and damage it also does.
Heroes also use it for the damage, meaning an enchantment gets removed evry few seconds.
Ooh that was the point right, except even with the energy cost reduction re-aplying 10 energy enchantments evry few seconds -> still very energy draining.

Have to continue experimenting, but atm me not happy with Derv update.

I could *insert whatever amount of cursewords* Anet for breaking my best melee hero build.... *sigh*

Ok, breaking is a big word, but the Deep Wound was very usefull.

EDIT: meh and hmm, replacing Wounding Strike with Aura Slicer seems an option, Cracked Armour instead of Deep Wound.


One other thing, end effects from Derv enchants being removed, that still happens when foes remove them right ?!
If so, small sweet revenge when foes remove them

Last edited by dagrdagaz; Feb 18, 2011 at 08:20 PM // 20:20..
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Old Feb 18, 2011, 08:11 PM // 20:11   #353
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Originally Posted by X Dr Pepper X View Post
You have no clue about this metagame. You have no idea what is occurring in GW.
some ppl never play the metagame so they don't know. you should explain it for him (or me also)
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Old Feb 18, 2011, 08:16 PM // 20:16   #354
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Originally Posted by X Dr Pepper X View Post
Good god, they can fix Onslaught if it's a problem.

You'd think that after changing just about all the Derv skills, they'd all be perfect?

Give them 6 months to iron flat the issues that will arise and to refine the product we received.
"We can fix it" is a poor excuse for repeating a previous mistake. Even if Onslaught turns out to not be a problem, IAS + IMS together is well-documented to be so dangerous that they really should have never felt the need to tread into that design space again.
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Old Feb 18, 2011, 08:16 PM // 20:16   #355
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I actually have been experimenting with Wounding Strike builds, and it's probably still as good as it ever was, although in a different way. It's strong, and the recharge and energy cost means it's always a readibly available stripping skill. Most of the other enchant-removal attack skills require adrenaline and, at the very least for Lyssa's Haste, it's very nice to have WS always ready when I need it to be. Very reliable, imo.
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Old Feb 18, 2011, 08:17 PM // 20:17   #356
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didnt see the change

anyway, before the merge of topics, i said i like to see this, IF we have to get 1,337,500 XP after everytime we die, IF its that title

i have 2 chars which i wanted to get it with the old way, so i dont mind

it'd be fun, and i prefer fun far over elitism (as in being serious all the time), so i'd like to see people being happy to be able to get that title who never got it, and dont wanna delete precious chars for just a title

thats my opinion on that
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Old Feb 18, 2011, 08:22 PM // 20:22   #357
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Good god, the Dervish update is insane...but I love it.

Too bad I won't have time to play around and come up with new builds until tomorrow D:
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Old Feb 18, 2011, 08:23 PM // 20:23   #358
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Default An IAS with no drawback?

Warriors have half a dozen IAS skills, yet all of them have some sort of drawback to using them. Like your speed is nerfed, you do less damage, or you take double damage.

So the dervish update comes along and now Heart of Fury is a maintainable IAS that has no penalties to using. What is Anet thinking? 10 mysticism means a derv gets +10 armor, 40% cheaper spells (on top of their +4 Egen rate), and on top of that they get an IAS that they can keep up that doesn't slow them down or make them take double damage.

This is kind of messed up... talk about inbalanced design decisions.

If Anet was going to set a new gold standard in IASs they should at least add a little buff to the other ones in the game.
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Old Feb 18, 2011, 08:25 PM // 20:25   #359
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How is the Derv's single target damage as compared to The Assassin or the Warrior though? I haven't tested the new stuff enough yet to see.
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Old Feb 18, 2011, 08:29 PM // 20:29   #360
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I think Asuran scan is just about perfect as a PvE skill now. Its not the crappy 'you now rape everything' skill that it was before, but a way for melee to be useful in areas with way too much blind to play them otherwise, so long as they modify their build in the area to support AS correctly. The only downside is that without it Rangers now have nothing but Barrage to use for damage, Anet really needs to make a few quick buffs to them.

-DP is weird, but w/e. Its not like everyone who has been playing for more than 6 months doesn't have an entire stack of DP removals by now.
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